NodeProps
interface NodeProps
Extended by
Properties
cache
cache?: SignalValueboolean
cachePadding
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
cachePaddingBottom
cachePaddingBottom?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
cachePaddingLeft
cachePaddingLeft?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
cachePaddingRight
cachePaddingRight?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
cachePaddingTop
cachePaddingTop?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
children
composite
composite?: SignalValueboolean
compositeOperation
compositeOperation?: SignalValueGlobalCompositeOperation
filters
key
key?: string
opacity
opacity?: SignalValuenumber
position
position?: SignalValuePossibleVector2number
ref
ref?: ReferenceReceiverany
rotation
rotation?: SignalValuenumber
scale
scale?: SignalValuePossibleVector2number
scaleX
scaleX?: SignalValuenumber
scaleY
scaleY?: SignalValuenumber
shaders
shaders?: PossibleShaderConfig
shadowBlur
shadowBlur?: SignalValuenumber
shadowColor
shadowOffset
shadowOffsetX
shadowOffsetX?: SignalValuenumber
shadowOffsetY
shadowOffsetY?: SignalValuenumber
skew
skew?: SignalValuePossibleVector2number
skewX
skewX?: SignalValuenumber
skewY
skewY?: SignalValuenumber
spawner
Deprecated
Use children
instead.
x
x?: SignalValuenumber
y
y?: SignalValuenumber
zIndex
zIndex?: SignalValuenumber