Circle
class Circle extends Curve
A node for drawing circular shapes.
This node can be used to render shapes such as: circle, ellipse, arc, and sector (pie chart).
import ...
export default makeScene2D(function* (view) {
view.add(
<Circle
size={160}
fill={'lightseagreen'}
/>
);
});
Constructors
constructor
public override new Circleprops: CircleProps: Circle
Parameters
OverwritesCurve.constructorProperties
absolutePosition
readonly public absolutePosition: SimpleVector2SignalCircle
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Curve.absolutePositionabsoluteRotation
readonly public absoluteRotation: SimpleSignalnumberCircle
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Inherited fromCurve.absoluteRotationabsoluteScale
readonly public absoluteScale: SimpleVector2SignalCircle
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Curve.absoluteScalealignContent
readonly public alignContent: SimpleSignalFlexContentCircle
Curve.alignContentalignItems
readonly public alignItems: SimpleSignalFlexItemsCircle
Curve.alignItemsalignSelf
readonly public alignSelf: SimpleSignalFlexItemsCircle
Curve.alignSelfantialiased
readonly public antialiased: SimpleSignalbooleanCircle
Curve.antialiasedarrowSize
readonly public arrowSize: SimpleSignalnumberCircle
Controls the size of the end and start arrows.
To make the arrows visible make sure to enable startArrow and/or
endArrow.
Curve.arrowSizebasis
readonly public basis: SimpleSignalFlexBasisCircle
Curve.basisbottom
readonly public bottom: SimpleVector2SignalCircle
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
Inherited fromCurve.bottombottomLeft
readonly public bottomLeft: SimpleVector2SignalCircle
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
Inherited fromCurve.bottomLeftbottomRight
readonly public bottomRight: SimpleVector2SignalCircle
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
Inherited fromCurve.bottomRightcache
readonly public cache: SimpleSignalbooleanCircle
Curve.cachecachePadding
readonly public cachePadding: SpacingSignalCircle
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
Curve.cachePaddingchildren
readonly public children: SignalComponentChildrenNode[]CircleSignalContextComponentChildrenNode[]Circle
Curve.childrenclip
readonly public clip: SimpleSignalbooleanCircle
Curve.clipclosed
readonly public closed: SimpleSignalbooleanCircle
Whether the path of this circle should be closed.
When set to true, the path of this circle will start and end at the center. This can be used to fine-tune how sectors are rendered.
Examples
Default Value:falsecomposite
readonly public composite: SimpleSignalbooleanCircle
Curve.compositecompositeOperation
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationCircle
Curve.compositeOperationcounterclockwise
readonly public counterclockwise: SimpleSignalbooleanCircle
Whether the circle sector should be drawn counterclockwise.
By default, the circle begins at startAngle and is drawn clockwise
until reaching endAngle. Setting this property to true will reverse
this direction.
creationStack
readonly public creationStack?: string
Curve.creationStackdirection
readonly public direction: SimpleSignalFlexDirectionCircle
Curve.directionelement
public element: HTMLElement
Curve.elementend
readonly public end: SimpleSignalnumberCircle
A percentage from the start after which the curve should be clipped.
The portion of the curve that comes after the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Curve.endendAngle
readonly public endAngle: SimpleSignalnumberCircle
The ending angle in degrees for the circle sector.
This property can be used together with endAngle to turn this
circle into a sector (when using fill) or an arc (when using stroke).
360endArrow
readonly public endArrow: SimpleSignalbooleanCircle
Whether to display an arrow at the end of the visible curve.
Use arrowSize to control the size of the arrow.
Curve.endArrowendOffset
readonly public endOffset: SimpleSignalnumberCircle
The offset in pixels from the end of the curve.
This property lets you specify where along the defined curve the actual
visible portion ends. For example, setting it to 20 will make the last
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use end
instead.
Curve.endOffsetfill
readonly public fill: CanvasStyleSignalCircle
Curve.fillfilters
readonly public filters: FiltersSignalCircle
Curve.filtersfontFamily
readonly public fontFamily: SimpleSignalstringCircle
Curve.fontFamilyfontSize
readonly public fontSize: SimpleSignalnumberCircle
Curve.fontSizefontStyle
readonly public fontStyle: SimpleSignalstringCircle
Curve.fontStylefontWeight
readonly public fontWeight: SimpleSignalnumberCircle
Curve.fontWeightgap
readonly public gap: Vector2LengthSignalCircle
Curve.gapgrow
readonly public grow: SimpleSignalnumberCircle
Curve.growisClass
public isClass: boolean
Curve.isClassjustifyContent
readonly public justifyContent: SimpleSignalFlexContentCircle
Curve.justifyContentkey
readonly public key: string
Curve.keylayout
readonly public layout: SimpleSignalLayoutModeCircle
Curve.layoutleft
readonly public left: SimpleVector2SignalCircle
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
Inherited fromCurve.leftletterSpacing
readonly public letterSpacing: SimpleSignalnumberCircle
Curve.letterSpacinglineCap
readonly public lineCap: SimpleSignalCanvasLineCapCircle
Curve.lineCaplineDash
readonly public lineDash: SimpleSignalnumber[]Circle
Curve.lineDashlineDashOffset
readonly public lineDashOffset: SimpleSignalnumberCircle
Curve.lineDashOffsetlineHeight
readonly public lineHeight: SimpleSignalLengthCircle
Curve.lineHeightlineJoin
readonly public lineJoin: SimpleSignalCanvasLineJoinCircle
Curve.lineJoinlineWidth
readonly public lineWidth: SimpleSignalnumberCircle
Curve.lineWidthmargin
readonly public margin: SpacingSignalCircle
Curve.marginmaxHeight
readonly public maxHeight: SimpleSignalLengthLimitCircle
Curve.maxHeightmaxWidth
readonly public maxWidth: SimpleSignalLengthLimitCircle
Curve.maxWidthmiddle
readonly public middle: SimpleVector2SignalCircle
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the offset has not been changed, this will be the same as the
position.
When retrieved, it will return the position of the center in the parent space.
Inherited fromCurve.middleminHeight
readonly public minHeight: SimpleSignalLengthLimitCircle
Curve.minHeightminWidth
readonly public minWidth: SimpleSignalLengthLimitCircle
Curve.minWidthoffset
readonly public offset: Vector2SignalCircleVector2SignalContextCircle
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1 means as far
to the right/bottom as possible. Here are a few examples of offsets:
[-1, -1]- top left corner[1, -1]- top right corner[0, 1]- bottom edge[-1, 1]- bottom left corner
Curve.offsetopacity
readonly public opacity: SimpleSignalnumberCircle
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromCurve.opacitypadding
readonly public padding: SpacingSignalCircle
Curve.paddingparent
readonly public parent: SimpleSignalnullNodevoid = ...
Curve.parentposition
readonly public position: Vector2SignalCircleVector2SignalContextCircle
Represents the position of this node in local space of its parent.
Examples
Inherited fromCurve.positionproperties
readonly public properties: RecordstringPropertyMetadataany = ...
Curve.propertiesratio
readonly public ratio: SimpleSignalnullnumberCircle
Curve.ratioright
readonly public right: SimpleVector2SignalCircle
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
Inherited fromCurve.rightrotation
readonly public rotation: SimpleSignalnumberCircle
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromCurve.rotationscale
readonly public scale: Vector2SignalCircleVector2SignalContextCircle
Represents the scale of this node in local space of its parent.
Examples
Inherited fromCurve.scaleshaders
readonly public shaders: SignalPossibleShaderConfigShaderConfig[]CircleSignalContextPossibleShaderConfigShaderConfig[]Circle
Curve.shadersshadowBlur
readonly public shadowBlur: SimpleSignalnumberCircle
Curve.shadowBlurshadowColor
readonly public shadowColor: ColorSignalCircle
Curve.shadowColorshadowOffset
readonly public shadowOffset: Vector2SignalCircleVector2SignalContextCircle
Curve.shadowOffsetshrink
readonly public shrink: SimpleSignalnumberCircle
Curve.shrinksize
readonly public size: Vector2LengthSignalCircle
Represents the size of this node.
A size is a two-dimensional vector, where x represents the width, and y
represents the height.
The value of both x and y is of type Length which is
either:
number- the desired length in pixels${number}%- a string with the desired length in percents, for example'50%'null- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%', while the parent has a width of 200px will result in the number
100 being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.
Examples
Inherited fromCurve.sizeskew
readonly public skew: Vector2SignalCircleVector2SignalContextCircle
Represents the skew of this node in local space of its parent.
Examples
Inherited fromCurve.skewstart
readonly public start: SimpleSignalnumberCircle
A percentage from the start before which the curve should be clipped.
The portion of the curve that comes before the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Curve.startstartAngle
readonly public startAngle: SimpleSignalnumberCircle
The starting angle in degrees for the circle sector.
This property can be used together with startAngle to turn this
circle into a sector (when using fill) or an arc (when using stroke).
0startArrow
readonly public startArrow: SimpleSignalbooleanCircle
Whether to display an arrow at the start of the visible curve.
Use arrowSize to control the size of the arrow.
Curve.startArrowstartOffset
readonly public startOffset: SimpleSignalnumberCircle
The offset in pixels from the start of the curve.
This property lets you specify where along the defined curve the actual
visible portion starts. For example, setting it to 20 will make the first
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use start
instead.
Curve.startOffsetstroke
readonly public stroke: CanvasStyleSignalCircle
Curve.strokestrokeFirst
readonly public strokeFirst: SimpleSignalbooleanCircle
Curve.strokeFirststyles
public styles: CSSStyleDeclaration
Curve.stylestextAlign
readonly public textAlign: SimpleSignalCanvasTextAlignCircle
Curve.textAligntextDirection
readonly public textDirection: SimpleSignalCanvasDirectionCircle
Curve.textDirectiontextWrap
readonly public textWrap: SimpleSignalTextWrapCircle
Curve.textWraptop
readonly public top: SimpleVector2SignalCircle
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parent space.
Inherited fromCurve.toptopLeft
readonly public topLeft: SimpleVector2SignalCircle
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in the parent space.
Inherited fromCurve.topLefttopRight
readonly public topRight: SimpleVector2SignalCircle
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in the parent space.
Inherited fromCurve.topRightwrap
readonly public wrap: SimpleSignalFlexWrapCircle
Curve.wrapzIndex
readonly public zIndex: SimpleSignalnumberCircle
Curve.zIndexAccessors
columnGap
public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Curve.columnGapheight
public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
Curve.heightrowGap
public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Curve.rowGapwidth
public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
Curve.widthx
public get x(): SimpleSignalnumberthis
Curve.xy
public get y(): SimpleSignalnumberthis
Curve.yMethods
[iterator]
public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Curve.[iterator]absoluteOpacity
public absoluteOpacity(): number
Curve.absoluteOpacityadd
public addnode: ComponentChildren: Circle
Add the given node(s) as the children of this node.
The nodes will be appended at the end of the children list.
Examples
Parameters
node: ComponentChildrenA node or an array of nodes to append.
Curve.addanchorPosition
public anchorPosition(): Vector2
Curve.anchorPositionapplyState
public applyStatestate: NodeStateduration: numbertiming?: TimingFunction: ThreadGenerator
Apply the given state to the node, setting all matching signal values to the provided values.
Parameters
Inherited fromCurve.applyStatearcLength
public arcLength(): number
The visible arc length of this curve.
This arc length accounts for both the offset and the start and
end properties.
Curve.arcLengthbaseArcLength
public baseArcLength(): number
The base arc length of this curve.
This is the entire length of this curve, not accounting for
the offsets.
Curve.baseArcLengthcacheBBox
public cacheBBox(): BBox
Get a bounding box for the contents rendered by this node as well as its children.
Inherited fromCurve.cacheBBoxcardinalPoint
public cardinalPointorigin: OriginDirection: SimpleVector2SignalCircle
Get the cardinal point corresponding to the given origin.
Parameters
Inherited fromCurve.cardinalPointchildAs
Get the nth children cast to the specified type.
Type Parameters
Parameters
index: numberThe index of the child to retrieve.
Curve.childAschildrenAs
Get the children array cast to the specified type.
Type Parameters
Inherited fromCurve.childrenAsclone
public clonecustomProps: NodeState = {}: Circle
Create a copy of this node.
Parameters
customProps: NodeState = {}Properties to override.
Curve.clonecompletion
public completion(): number
The percentage of the curve that's currently visible.
The returned value is the ratio between the visible length (as defined by
start and end) and the offset length of the curve.
Curve.completioncompositeToLocal
public compositeToLocal(): DOMMatrix
Curve.compositeToLocalcompositeToWorld
public compositeToWorld(): DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.
Inherited fromCurve.compositeToWorldcomputedPosition
public computedPosition(): Vector2
Curve.computedPositiondispose
public dispose(): void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow the node to be garbage collected.
Inherited fromCurve.disposedistanceToPercentage
public distanceToPercentagevalue: number: number
Convert a distance along the curve to a percentage.
The distance should be given in relation to the full curve, not
accounting for startOffset and endOffset.
Parameters
value: numberThe distance along the curve.
Curve.distanceToPercentagedrawOverlay
public drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of the canvas.
The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
matrix: DOMMatrixA local-to-screen matrix.
Curve.drawOverlayfindAll
Find all descendants of this node that match the given predicate.
Type Parameters
Parameters
Inherited fromCurve.findAllfindAncestor
Find the closest ancestor of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromCurve.findAncestorfindFirst
Find the first descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromCurve.findFirstfindLast
Find the last descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromCurve.findLastgetOriginDelta
Parameters
Inherited fromCurve.getOriginDeltagetPointAtPercentage
public getPointAtPercentagevalue: number: CurvePoint
Parameters
value: number
Curve.getPointAtPercentagegetState
public getState(): NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of the node at the time the method is called.
Inherited fromCurve.getStatehit
Try to find a node intersecting the given position.
Parameters
Inherited fromCurve.hitinsert
public insertnode: ComponentChildrenindex: number = 0: Circle
Insert the given node(s) at the specified index in the children list.
Examples
Parameters
node: ComponentChildrenA node or an array of nodes to insert.
index: number = 0An index at which to insert the node(s).
Curve.insertinstantiate
Create an instance of this node's class.
Parameters
Inherited fromCurve.instantiateisLayoutRoot
public isLayoutRoot(): boolean
Curve.isLayoutRootlayoutEnabled
public layoutEnabled(): boolean
Get the resolved layout mode of this node.
When the mode is null, its value will be inherited from the parent.
Use layout to get the raw mode set for this node (without
inheritance).
Curve.layoutEnabledlocalToParent
public localToParent(): DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local space of this node's parent.
Inherited fromCurve.localToParentlocalToWorld
public localToWorld(): DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to world space.
Examples
Inherited fromCurve.localToWorldlockSize
public lockSize(): void
Curve.lockSizemove
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.
A positive by arguments move the node up (it will be rendered on top of
the elements it has passed). Negative values move it down.
Parameters
by: number = 1Number of places by which the node should be moved.
Curve.movemoveAbove
public moveAbovenode: NodedirectlyAbove: boolean = false: Circle
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyAbove: boolean = falseWhether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.
Curve.moveAbovemoveBelow
public moveBelownode: NodedirectlyBelow: boolean = false: Circle
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyBelow: boolean = falseWhether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.
Curve.moveBelowmoveDown
public moveDown(): Circle
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.
Inherited fromCurve.moveDownmoveOffset
Update the offset of this node and adjust the position to keep it in the same place.
Parameters
Inherited fromCurve.moveOffsetmoveTo
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).
Parameters
index: numberThe index to move the node to.
Curve.moveTomoveToBottom
public moveToBottom(): Circle
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.
Inherited fromCurve.moveToBottommoveToTop
public moveToTop(): Circle
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.
Inherited fromCurve.moveToTopmoveUp
public moveUp(): Circle
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.
Inherited fromCurve.moveUpoffsetArcLength
public offsetArcLength(): number
The offset arc length of this curve.
This is the length of the curve that accounts for
the offsets.
Curve.offsetArcLengthparentAs
Get the parent cast to the specified type.
Type Parameters
Inherited fromCurve.parentAsparentToWorld
public parentToWorld(): DOMMatrix
Get the parent-to-world matrix for this node.
This matrix transforms vectors from local space of this node's parent to world space.
Inherited fromCurve.parentToWorldpeekChildren
public peekChildren(): readonly Node[]
Get the current children of this node.
Unlike children, this method does not have any side effects.
It does not register the children signal as a dependency, and it does not
spawn any children. It can be used to safely retrieve the current state of
the scene graph for debugging purposes.
Curve.peekChildrenpercentageToDistance
public percentageToDistancevalue: number: number
Convert a percentage along the curve to a distance.
The returned distance is given in relation to the full curve, not
accounting for startOffset and endOffset.
Parameters
value: numberThe percentage along the curve.
Curve.percentageToDistanceprofile
public override profile(): CurveProfile
Curve.profilereactiveClone
public reactiveClonecustomProps: NodeState = {}: Circle
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match the source node.
Parameters
customProps: NodeState = {}Properties to override.
Curve.reactiveClonereleaseSize
public releaseSize(): void
Curve.releaseSizeremove
public remove(): Circle
Remove this node from the tree.
Inherited fromCurve.removeremoveChildren
public removeChildren(): Circle
Remove all children of this node.
Inherited fromCurve.removeChildrenrender
public rendercontext: CanvasRenderingContext2D: void
Render this node onto the given canvas.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
Curve.renderreparent
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same place visually, but its parent will be changed.
Parameters
Inherited fromCurve.reparentrestore
public restore(): void
public restoreduration: numbertiming?: TimingFunction: ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the save method to restore a
node to a previously saved state. Restoring a node to a previous state
removes that state from the state stack.
Examples
Inherited fromCurve.restoreripple
public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany
Parameters
duration: number = 1
Curve.ripplesave
public save(): void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the restore method to save a
node's current state and later restore it. It is possible to store more
than one state by calling save method multiple times.
Curve.savesnapshotClone
public snapshotClonecustomProps: NodeState = {}: Circle
Create a copy of this node.
Unlike clone, a snapshot clone calculates any reactive properties
at the moment of cloning and passes the raw values to the copy.
Parameters
customProps: NodeState = {}Properties to override.
Curve.snapshotClonetoPromise
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.
Inherited fromCurve.toPromiseview
public view(): View2D
Curve.viewworldToLocal
public worldToLocal(): DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of this node.
Examples
Inherited fromCurve.worldToLocalworldToParent
public worldToParent(): DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of this node's parent.
Inherited fromCurve.worldToParent