Layout
class Layout extends Node
Extended by
Constructors
constructor
public override new Layoutprops: LayoutProps: Layout
Parameters
OverwritesNode.constructor
Properties
absolutePosition
readonly public absolutePosition: SimpleVector2SignalLayout
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position
, this signal is not compound - it doesn't contain
separate signals for the x
and y
components.
Node.absolutePosition
absoluteRotation
readonly public absoluteRotation: SimpleSignalnumberLayout
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Inherited fromNode.absoluteRotation
absoluteScale
readonly public absoluteScale: SimpleVector2SignalLayout
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale
, this signal is not compound - it doesn't contain
separate signals for the x
and y
components.
Node.absoluteScale
alignContent
readonly public alignContent: SimpleSignalFlexContentLayout
alignItems
readonly public alignItems: SimpleSignalFlexItemsLayout
alignSelf
readonly public alignSelf: SimpleSignalFlexItemsLayout
basis
readonly public basis: SimpleSignalFlexBasisLayout
bottom
readonly public bottom: SimpleVector2SignalLayout
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
bottomLeft
readonly public bottomLeft: SimpleVector2SignalLayout
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
bottomRight
readonly public bottomRight: SimpleVector2SignalLayout
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
cache
readonly public cache: SimpleSignalbooleanLayout
Node.cache
cachePadding
readonly public cachePadding: SpacingSignalLayout
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
Node.cachePadding
children
readonly public children: SignalComponentChildrenNode[]LayoutSignalContextComponentChildrenNode[]Layout
Node.children
clip
readonly public clip: SimpleSignalbooleanLayout
composite
readonly public composite: SimpleSignalbooleanLayout
Node.composite
compositeOperation
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationLayout
Node.compositeOperation
creationStack
readonly public creationStack?: string
Node.creationStack
direction
readonly public direction: SimpleSignalFlexDirectionLayout
element
public element: HTMLElement
filters
readonly public filters: FiltersSignalLayout
Node.filters
fontFamily
readonly public fontFamily: SimpleSignalstringLayout
fontSize
readonly public fontSize: SimpleSignalnumberLayout
fontStyle
readonly public fontStyle: SimpleSignalstringLayout
fontWeight
readonly public fontWeight: SimpleSignalnumberLayout
gap
readonly public gap: Vector2LengthSignalLayout
grow
readonly public grow: SimpleSignalnumberLayout
isClass
public isClass: boolean
Node.isClass
justifyContent
readonly public justifyContent: SimpleSignalFlexContentLayout
key
readonly public key: string
Node.key
layout
readonly public layout: SimpleSignalLayoutModeLayout
left
readonly public left: SimpleVector2SignalLayout
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
letterSpacing
readonly public letterSpacing: SimpleSignalnumberLayout
lineHeight
readonly public lineHeight: SimpleSignalLengthLayout
margin
readonly public margin: SpacingSignalLayout
maxHeight
readonly public maxHeight: SimpleSignalLengthLimitLayout
maxWidth
readonly public maxWidth: SimpleSignalLengthLimitLayout
middle
readonly public middle: SimpleVector2SignalLayout
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the offset
has not been changed, this will be the same as the
position
.
When retrieved, it will return the position of the center in the parent space.
minHeight
readonly public minHeight: SimpleSignalLengthLimitLayout
minWidth
readonly public minWidth: SimpleSignalLengthLimitLayout
offset
readonly public offset: Vector2SignalLayoutVector2SignalContextLayout
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1
means as far
to the right/bottom as possible. Here are a few examples of offsets:
[-1, -1]
- top left corner[1, -1]
- top right corner[0, 1]
- bottom edge[-1, 1]
- bottom left corner
opacity
readonly public opacity: SimpleSignalnumberLayout
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromNode.opacity
padding
readonly public padding: SpacingSignalLayout
parent
readonly public parent: SimpleSignalnullNodevoid = ...
Node.parent
position
readonly public position: Vector2SignalLayoutVector2SignalContextLayout
Represents the position of this node in local space of its parent.
Examples
Inherited fromNode.position
properties
readonly public properties: RecordstringPropertyMetadataany = ...
Node.properties
ratio
readonly public ratio: SimpleSignalnullnumberLayout
right
readonly public right: SimpleVector2SignalLayout
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
rotation
readonly public rotation: SimpleSignalnumberLayout
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromNode.rotation
scale
readonly public scale: Vector2SignalLayoutVector2SignalContextLayout
Represents the scale of this node in local space of its parent.
Examples
Inherited fromNode.scale
shaders
readonly public shaders: SignalPossibleShaderConfigShaderConfig[]LayoutSignalContextPossibleShaderConfigShaderConfig[]Layout
Node.shaders
shadowBlur
readonly public shadowBlur: SimpleSignalnumberLayout
Node.shadowBlur
shadowColor
readonly public shadowColor: ColorSignalLayout
Node.shadowColor
shadowOffset
readonly public shadowOffset: Vector2SignalLayoutVector2SignalContextLayout
Node.shadowOffset
shrink
readonly public shrink: SimpleSignalnumberLayout
size
readonly public size: Vector2LengthSignalLayout
Represents the size of this node.
A size is a two-dimensional vector, where x
represents the width
, and y
represents the height
.
The value of both x and y is of type Length
which is
either:
number
- the desired length in pixels${number}%
- a string with the desired length in percents, for example'50%'
null
- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%'
, while the parent has a width of 200px
will result in the number
100
being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.
Examples
skew
readonly public skew: Vector2SignalLayoutVector2SignalContextLayout
Represents the skew of this node in local space of its parent.
Examples
Inherited fromNode.skew
styles
public styles: CSSStyleDeclaration
textAlign
readonly public textAlign: SimpleSignalCanvasTextAlignLayout
textDirection
readonly public textDirection: SimpleSignalCanvasDirectionLayout
textWrap
readonly public textWrap: SimpleSignalTextWrapLayout
top
readonly public top: SimpleVector2SignalLayout
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parent space.
topLeft
readonly public topLeft: SimpleVector2SignalLayout
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in the parent space.
topRight
readonly public topRight: SimpleVector2SignalLayout
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in the parent space.
wrap
readonly public wrap: SimpleSignalFlexWrapLayout
zIndex
readonly public zIndex: SimpleSignalnumberLayout
Node.zIndex
Accessors
columnGap
public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
height
public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
rowGap
public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
width
public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
x
public get x(): SimpleSignalnumberthis
Node.x
y
public get y(): SimpleSignalnumberthis
Node.y
Methods
[iterator]
public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Node.[iterator]
absoluteOpacity
public absoluteOpacity(): number
Node.absoluteOpacity
add
public addnode: ComponentChildren: Layout
Add the given node(s) as the children of this node.
The nodes will be appended at the end of the children list.
Examples
Parameters
node: ComponentChildren
A node or an array of nodes to append.
Node.add
anchorPosition
public anchorPosition(): Vector2
applyState
public applyStatestate: NodeStateduration: numbertiming?: TimingFunction: ThreadGenerator
Apply the given state to the node, setting all matching signal values to the provided values.
Parameters
Inherited fromNode.applyState
cacheBBox
public cacheBBox(): BBox
Get a bounding box for the contents rendered by this node as well as its children.
Inherited fromNode.cacheBBox
cardinalPoint
public cardinalPointorigin: OriginDirection: SimpleVector2SignalLayout
Get the cardinal point corresponding to the given origin.
Parameters
childAs
Get the nth children cast to the specified type.
Type Parameters
Parameters
index: number
The index of the child to retrieve.
Node.childAs
childrenAs
Get the children array cast to the specified type.
Type Parameters
Inherited fromNode.childrenAs
clone
public clonecustomProps: NodeState = {}: Layout
Create a copy of this node.
Parameters
customProps: NodeState = {}
Properties to override.
Node.clone
compositeToLocal
public compositeToLocal(): DOMMatrix
Node.compositeToLocal
compositeToWorld
public compositeToWorld(): DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.
Inherited fromNode.compositeToWorld
computedPosition
public computedPosition(): Vector2
dispose
public override dispose(): void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow the node to be garbage collected.
OverwritesNode.dispose
drawOverlay
public override drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of the canvas.
The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.
Parameters
context: CanvasRenderingContext2D
The context to draw with.
matrix: DOMMatrix
A local-to-screen matrix.
Node.drawOverlay
findAll
Find all descendants of this node that match the given predicate.
Type Parameters
Parameters
Inherited fromNode.findAll
findAncestor
Find the closest ancestor of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromNode.findAncestor
findFirst
Find the first descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromNode.findFirst
findLast
Find the last descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromNode.findLast
getOriginDelta
Parameters
getState
public getState(): NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of the node at the time the method is called.
Inherited fromNode.getState
hit
Try to find a node intersecting the given position.
Parameters
OverwritesNode.hit
insert
public insertnode: ComponentChildrenindex: number = 0: Layout
Insert the given node(s) at the specified index in the children list.
Examples
Parameters
node: ComponentChildren
A node or an array of nodes to insert.
index: number = 0
An index at which to insert the node(s).
Node.insert
instantiate
Create an instance of this node's class.
Parameters
Inherited fromNode.instantiate
isLayoutRoot
public isLayoutRoot(): boolean
layoutEnabled
public layoutEnabled(): boolean
Get the resolved layout mode of this node.
When the mode is null
, its value will be inherited from the parent.
Use layout
to get the raw mode set for this node (without
inheritance).
localToParent
public override localToParent(): DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local space of this node's parent.
OverwritesNode.localToParent
localToWorld
public localToWorld(): DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to world space.
Examples
Inherited fromNode.localToWorld
lockSize
public lockSize(): void
move
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.
A positive by
arguments move the node up (it will be rendered on top of
the elements it has passed). Negative values move it down.
Parameters
by: number = 1
Number of places by which the node should be moved.
Node.move
moveAbove
public moveAbovenode: NodedirectlyAbove: boolean = false: Layout
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.
Parameters
node: Node
The sibling node below which to move.
directlyAbove: boolean = false
Whether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.
Node.moveAbove
moveBelow
public moveBelownode: NodedirectlyBelow: boolean = false: Layout
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.
Parameters
node: Node
The sibling node below which to move.
directlyBelow: boolean = false
Whether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.
Node.moveBelow
moveDown
public moveDown(): Layout
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.
Inherited fromNode.moveDown
moveOffset
Update the offset of this node and adjust the position to keep it in the same place.
Parameters
moveTo
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).
Parameters
index: number
The index to move the node to.
Node.moveTo
moveToBottom
public moveToBottom(): Layout
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.
Inherited fromNode.moveToBottom
moveToTop
public moveToTop(): Layout
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.
Inherited fromNode.moveToTop
moveUp
public moveUp(): Layout
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.
Inherited fromNode.moveUp
parentAs
Get the parent cast to the specified type.
Type Parameters
Inherited fromNode.parentAs
parentToWorld
public parentToWorld(): DOMMatrix
Get the parent-to-world matrix for this node.
This matrix transforms vectors from local space of this node's parent to world space.
Inherited fromNode.parentToWorld
peekChildren
public peekChildren(): readonly Node[]
Get the current children of this node.
Unlike children
, this method does not have any side effects.
It does not register the children
signal as a dependency, and it does not
spawn any children. It can be used to safely retrieve the current state of
the scene graph for debugging purposes.
Node.peekChildren
reactiveClone
public reactiveClonecustomProps: NodeState = {}: Layout
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match the source node.
Parameters
customProps: NodeState = {}
Properties to override.
Node.reactiveClone
releaseSize
public releaseSize(): void
remove
public remove(): Layout
Remove this node from the tree.
Inherited fromNode.remove
removeChildren
public removeChildren(): Layout
Remove all children of this node.
Inherited fromNode.removeChildren
render
public rendercontext: CanvasRenderingContext2D: void
Render this node onto the given canvas.
Parameters
context: CanvasRenderingContext2D
The context to draw with.
Node.render
reparent
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same place visually, but its parent will be changed.
Parameters
Inherited fromNode.reparent
restore
public restore(): void
public restoreduration: numbertiming?: TimingFunction: ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the save
method to restore a
node to a previously saved state. Restoring a node to a previous state
removes that state from the state stack.
Examples
Inherited fromNode.restore
save
public save(): void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the restore
method to save a
node's current state and later restore it. It is possible to store more
than one state by calling save
method multiple times.
Node.save
snapshotClone
public snapshotClonecustomProps: NodeState = {}: Layout
Create a copy of this node.
Unlike clone
, a snapshot clone calculates any reactive properties
at the moment of cloning and passes the raw values to the copy.
Parameters
customProps: NodeState = {}
Properties to override.
Node.snapshotClone
toPromise
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.
Inherited fromNode.toPromise
view
public view(): View2D
Node.view
worldToLocal
public worldToLocal(): DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of this node.
Examples
Inherited fromNode.worldToLocal
worldToParent
public worldToParent(): DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of this node's parent.
Inherited fromNode.worldToParent