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Layout

class Layout extends Node

Extended by

Constructors

constructor

public override new Layoutprops: LayoutProps: Layout

Parameters

Overwrites Node.constructor

Properties

absolutePosition

A helper signal for operating on the position in world space.

Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.

If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.

Unlike position, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Node.absolutePosition

absoluteRotation

readonly public absoluteRotation: SimpleSignalnumberLayout

A helper signal for operating on the rotation in world space.

Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.

If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.

Inherited from Node.absoluteRotation

absoluteScale

A helper signal for operating on the scale in world space.

Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.

If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.

Unlike scale, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Node.absoluteScale

alignContent


alignItems


alignSelf


basis


bottom

The position of the bottom edge of this node.

When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.

When retrieved, it will return the position of the bottom edge in the parent space.


bottomLeft

The position of the bottom left corner of this node.

When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.

When retrieved, it will return the position of the bottom left corner in the parent space.


bottomRight

The position of the bottom right corner of this node.

When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.

When retrieved, it will return the position of the bottom right corner in the parent space.


cache

readonly public cache: SimpleSignalbooleanLayout
Inherited from Node.cache

cachePadding

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.

Inherited from Node.cachePadding

children

Inherited from Node.children

clip

readonly public clip: SimpleSignalbooleanLayout

composite

readonly public composite: SimpleSignalbooleanLayout
Inherited from Node.composite

compositeOperation

readonly public compositeOperation: SimpleSignalGlobalCompositeOperationLayout
Inherited from Node.compositeOperation

creationStack

readonly public creationStack?: string
Inherited from Node.creationStack

direction


element


filters

readonly public filters: FiltersSignalLayout
Inherited from Node.filters

fontFamily

readonly public fontFamily: SimpleSignalstringLayout

fontSize

readonly public fontSize: SimpleSignalnumberLayout

fontStyle

readonly public fontStyle: SimpleSignalstringLayout

fontWeight

readonly public fontWeight: SimpleSignalnumberLayout

gap


grow

readonly public grow: SimpleSignalnumberLayout

isClass

public isClass: boolean
Inherited from Node.isClass

justifyContent


key

readonly public key: string
Inherited from Node.key

layout


left

The position of the left edge of this node.

When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.

When retrieved, it will return the position of the left edge in the parent space.


letterSpacing

readonly public letterSpacing: SimpleSignalnumberLayout

lineHeight


margin

readonly public margin: SpacingSignalLayout

maxHeight


maxWidth


middle

The position of the center of this node.

When set, this shortcut property will modify the node's position so that the center ends up in the given place.

If the offset has not been changed, this will be the same as the position.

When retrieved, it will return the position of the center in the parent space.


minHeight


minWidth


offset

readonly public offset: Vector2SignalLayout

Represents the offset of this node's origin.

By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.

The value is relative to the size of this node. A value of 1 means as far to the right/bottom as possible. Here are a few examples of offsets:

  • [-1, -1] - top left corner
  • [1, -1] - top right corner
  • [0, 1] - bottom edge
  • [-1, 1] - bottom left corner

opacity

readonly public opacity: SimpleSignalnumberLayout

Represents the opacity of this node in the range 0-1.

The value is clamped to the range 0-1.

Inherited from Node.opacity

padding

readonly public padding: SpacingSignalLayout

parent

readonly public parent: SimpleSignalnullNodevoid = ...
Inherited from Node.parent

position

readonly public position: Vector2SignalLayout

Represents the position of this node in local space of its parent.

Examples

Inherited from Node.position

properties

readonly public properties: RecordstringPropertyMetadataany = ...
Inherited from Node.properties

ratio

readonly public ratio: SimpleSignalnullnumberLayout

The position of the right edge of this node.

When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.

When retrieved, it will return the position of the right edge in the parent space.


rotation

readonly public rotation: SimpleSignalnumberLayout

Represents the rotation (in degrees) of this node relative to its parent.

Inherited from Node.rotation

scale

readonly public scale: Vector2SignalLayout

Represents the scale of this node in local space of its parent.

Examples

Inherited from Node.scale

shaders

readonly public shaders: SignalPossibleShaderConfigShaderConfig[]LayoutSignalContextPossibleShaderConfigShaderConfig[]Layout
Experimental
This is an experimental feature. The behavior and API may change drastically between minor releases.
Inherited from Node.shaders

shadowBlur

readonly public shadowBlur: SimpleSignalnumberLayout
Inherited from Node.shadowBlur

shadowColor

Inherited from Node.shadowColor

shadowOffset

Inherited from Node.shadowOffset

shrink

readonly public shrink: SimpleSignalnumberLayout

size

Represents the size of this node.

A size is a two-dimensional vector, where x represents the width, and y represents the height.

The value of both x and y is of type Length which is either:

  • number - the desired length in pixels
  • ${number}% - a string with the desired length in percents, for example '50%'
  • null - an automatic length

When retrieving the size, all units are converted to pixels, using the current state of the layout. For example, retrieving the width set to '50%', while the parent has a width of 200px will result in the number 100 being returned.

When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.

Examples


skew

readonly public skew: Vector2SignalLayout

Represents the skew of this node in local space of its parent.

Examples

Inherited from Node.skew

styles


textAlign

readonly public textAlign: SimpleSignalCanvasTextAlignLayout

textDirection

readonly public textDirection: SimpleSignalCanvasDirectionLayout

textWrap


top

The position of the top edge of this node.

When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.

When retrieved, it will return the position of the top edge in the parent space.


topLeft

The position of the top left corner of this node.

When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.

When retrieved, it will return the position of the top left corner in the parent space.


topRight

The position of the top right corner of this node.

When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.

When retrieved, it will return the position of the top right corner in the parent space.


wrap


zIndex

readonly public zIndex: SimpleSignalnumberLayout
Inherited from Node.zIndex

Accessors

columnGap

public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis

height

public get height(): SignalLengthnumberthisSignalContextLengthnumberthis

rowGap

public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis

width

public get width(): SignalLengthnumberthisSignalContextLengthnumberthis

x

public get x(): SimpleSignalnumberthis
Inherited from Node.x

y

public get y(): SimpleSignalnumberthis
Inherited from Node.y

Methods

[iterator]

public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Inherited from Node.[iterator]

absoluteOpacity

public absoluteOpacity(): number
Inherited from Node.absoluteOpacity

add

Add the given node(s) as the children of this node.

The nodes will be appended at the end of the children list.

Examples

Parameters

Inherited from Node.add

anchorPosition

public anchorPosition(): Vector2

applyState

public applyStatestate: NodeState: void

Apply the given state to the node, setting all matching signal values to the provided values.

Parameters

Inherited from Node.applyState

cacheBBox

public cacheBBox(): BBox

Get a bounding box for the contents rendered by this node as well as its children.

Inherited from Node.cacheBBox

cardinalPoint

Get the cardinal point corresponding to the given origin.

Parameters


childAs

public childAsT extends NodeT = Nodeindex: number: nullT

Get the nth children cast to the specified type.

Type Parameters

Parameters

  • index: number

    The index of the child to retrieve.

Inherited from Node.childAs

childrenAs

public childrenAsT extends NodeT = Node(): T[]

Get the children array cast to the specified type.

Type Parameters

Inherited from Node.childrenAs

clone

public clonecustomProps: NodeState = {}: Layout

Create a copy of this node.

Parameters

Inherited from Node.clone

compositeToLocal

public compositeToLocal(): DOMMatrix
Inherited from Node.compositeToLocal

compositeToWorld

public compositeToWorld(): DOMMatrix

A matrix mapping composite space to world space.

Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.

Inherited from Node.compositeToWorld

computedPosition

public computedPosition(): Vector2

dispose

public override dispose(): void

Prepare this node to be disposed of.

This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.

The goal of this method is to clean any external references to allow the node to be garbage collected.

Overwrites Node.dispose

drawOverlay

public override drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void

Draw an overlay for this node.

The overlay for the currently inspected node is displayed on top of the canvas.

The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.

Parameters

Overwrites Node.drawOverlay

findAll

public findAllT extends NodeTpredicate: node: any => node is T: T[]
public findAllT extends NodeT = Nodepredicate: node: any => boolean: T[]

Find all descendants of this node that match the given predicate.

Type Parameters

Parameters

  • predicate: node: any => node is T

    A function that returns true if the node matches.

Inherited from Node.findAll

findAncestor

public findAncestorT extends NodeTpredicate: node: Node => node is T: nullT
public findAncestorT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the closest ancestor of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Node.findAncestor

findFirst

public findFirstT extends NodeTpredicate: node: Node => node is T: nullT
public findFirstT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the first descendant of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Node.findFirst

findLast

public findLastT extends NodeTpredicate: node: Node => node is T: nullT
public findLastT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the last descendant of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Node.findLast

getOriginDelta

public getOriginDeltaorigin: Origin: Vector2

Parameters


getState

public getState(): NodeState

Return a snapshot of the node's current signal values.

This method will calculate the values of any reactive properties of the node at the time the method is called.

Inherited from Node.getState

hit

public override hitposition: Vector2: nullNode

Try to find a node intersecting the given position.

Parameters

Overwrites Node.hit

insert

public insertnode: ComponentChildrenindex: number = 0: Layout

Insert the given node(s) at the specified index in the children list.

Examples

Parameters

Inherited from Node.insert

instantiate

public instantiateprops: NodeProps = {}: Layout

Create an instance of this node's class.

Parameters

Inherited from Node.instantiate

isLayoutRoot

public isLayoutRoot(): boolean

layoutEnabled

public layoutEnabled(): boolean

Get the resolved layout mode of this node.

When the mode is null, its value will be inherited from the parent.

Use layout to get the raw mode set for this node (without inheritance).


localToParent

public override localToParent(): DOMMatrix

Get the local-to-parent matrix for this node.

This matrix transforms vectors from local space of this node to local space of this node's parent.

Overwrites Node.localToParent

localToWorld

public localToWorld(): DOMMatrix

Get the local-to-world matrix for this node.

This matrix transforms vectors from local space of this node to world space.

Examples

Inherited from Node.localToWorld

lockSize

public lockSize(): void

move

public moveby: number = 1: Layout

Rearrange this node in relation to its siblings.

Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.

A positive by arguments move the node up (it will be rendered on top of the elements it has passed). Negative values move it down.

Parameters

  • by: number = 1

    Number of places by which the node should be moved.

Inherited from Node.move

moveAbove

public moveAbovenode: NodedirectlyAbove: boolean = false: Layout

Move the node above the provided node in the parent's layout.

The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyAbove: boolean = false

    Whether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.

Inherited from Node.moveAbove

moveBelow

public moveBelownode: NodedirectlyBelow: boolean = false: Layout

Move the node below the provided node in the parent's layout.

The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyBelow: boolean = false

    Whether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.

Inherited from Node.moveBelow

moveDown

public moveDown(): Layout

Move the node down in relation to its siblings.

The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.

Inherited from Node.moveDown

moveOffset

public moveOffsetoffset: Vector2: void

Update the offset of this node and adjust the position to keep it in the same place.

Parameters


moveTo

public moveToindex: number: Layout

Move the node to the provided position relative to its siblings.

If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).

Parameters

  • index: number

    The index to move the node to.

Inherited from Node.moveTo

moveToBottom

public moveToBottom(): Layout

Move the node to the bottom in relation to its siblings.

The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.

Inherited from Node.moveToBottom

moveToTop

public moveToTop(): Layout

Move the node to the top in relation to its siblings.

The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.

Inherited from Node.moveToTop

moveUp

public moveUp(): Layout

Move the node up in relation to its siblings.

The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.

Inherited from Node.moveUp

parentAs

public parentAsT extends NodeT = Node(): nullT

Get the parent cast to the specified type.

Type Parameters

Inherited from Node.parentAs

parentToWorld

public parentToWorld(): DOMMatrix

Get the parent-to-world matrix for this node.

This matrix transforms vectors from local space of this node's parent to world space.

Inherited from Node.parentToWorld

peekChildren

public peekChildren(): readonly Node[]

Get the current children of this node.

Unlike children, this method does not have any side effects. It does not register the children signal as a dependency, and it does not spawn any children. It can be used to safely retrieve the current state of the scene graph for debugging purposes.

Inherited from Node.peekChildren

reactiveClone

public reactiveClonecustomProps: NodeState = {}: Layout

Create a reactive copy of this node.

A reactive copy has all its properties dynamically updated to match the source node.

Parameters

Inherited from Node.reactiveClone

releaseSize

public releaseSize(): void

remove

public remove(): Layout

Remove this node from the tree.

Inherited from Node.remove

removeChildren

public removeChildren(): Layout

Remove all children of this node.

Inherited from Node.removeChildren

render

public rendercontext: CanvasRenderingContext2D: void

Render this node onto the given canvas.

Parameters

Inherited from Node.render

reparent

public reparentnewParent: Node: Layout

Change the parent of this node while keeping the absolute transform.

After performing this operation, the node will stay in the same place visually, but its parent will be changed.

Parameters

Inherited from Node.reparent

restore

public restore(): void

Restore the node to its last saved state.

This method can be used together with the save method to restore a node to a previously saved state. Restoring a node to a previous state removes that state from the state stack.

Examples

Inherited from Node.restore

save

public save(): void

Push a snapshot of the node's current state onto the node's state stack.

This method can be used together with the restore method to save a node's current state and later restore it. It is possible to store more than one state by calling save method multiple times.

Inherited from Node.save

snapshotClone

public snapshotClonecustomProps: NodeState = {}: Layout

Create a copy of this node.

Unlike clone, a snapshot clone calculates any reactive properties at the moment of cloning and passes the raw values to the copy.

Parameters

Inherited from Node.snapshotClone

toPromise

public toPromise(): PromiseLayout

Wait for any asynchronous resources that this node or its children have.

Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.

Inherited from Node.toPromise

view

public view(): View2D
Inherited from Node.view

worldToLocal

public worldToLocal(): DOMMatrix

Get the world-to-local matrix for this node.

This matrix transforms vectors from world space to local space of this node.

Examples

Inherited from Node.worldToLocal

worldToParent

public worldToParent(): DOMMatrix

Get the world-to-parent matrix for this node.

This matrix transforms vectors from world space to local space of this node's parent.

Inherited from Node.worldToParent