New features ๐โ
 A brand-new A brand-new- Cameranode with helper methods for zooming and focusing on elements:#1019Press play to preview the animation- import ...
 export default makeScene2D(function* (view) {
 const camera = createRef<Camera>();
 const rect = createRef<Rect>();
 const circle = createRef<Circle>();
 const scene = (
 <Node>
 <Grid stroke={'#fff1'} lineWidth={1} size="100%" spacing={25}>
 <Rect ref={rect} fill={'#e6a700'} size={50} position={[50, -25]} />
 <Circle ref={circle} fill={'#e13238'} size={50} position={[-50, 25]} />
 </Grid>
 </Node>
 );
 view.add(
 <>
 <Camera.Stage
 scene={scene}
 x={-200}
 width={300}
 height={200}
 stroke={'#242424'}
 lineWidth={4}
 />
 <Camera.Stage
 cameraRef={camera}
 scene={scene}
 x={200}
 width={300}
 height={200}
 stroke={'#242424'}
 lineWidth={4}
 />
 </>,
 );
 yield* all(
 camera().centerOn(rect(), 3),
 camera().rotation(180, 3),
 camera().zoom(1.8, 3),
 );
 yield* camera().centerOn(circle(), 2);
 yield* camera().reset(1);
 });
 New effects can be used to react to changes in signals:#1043 New effects can be used to react to changes in signals:#1043- import {makeScene2D} from '@motion-canvas/2d';
 import {createEffect, createSignal} from '@motion-canvas/core';
 export default makeScene2D(function* () {
 const signal = createSignal(0);
 createEffect(() => {
 console.log('Signal changed: ', signal());
 });
 yield* signal(1, 2);
 });
 All vector operations can now be used with vector signals for a more concise code:#1030 All vector operations can now be used with vector signals for a more concise code:#1030- // Before
 yield* node().position(node().position().add([200, 100]), 2);
 // Now
 yield* node().position.add([200, 100], 2);
 - Polygon.vertex()and- Polygon.vertexCompletion()can be used to retrieve information about the vertices of a polygon.#1045
 New example for the Code node.#1023 New example for the Code node.#1023
Fixed bugs ๐โ
 Handle invalid values for time events.#1044 Handle invalid values for time events.#1044
 Fix the destination uv in shaders.#1026 Fix the destination uv in shaders.#1026
 Fix the type of the layout gap property.#1039 Fix the type of the layout gap property.#1039
 Fix Code size calculation.#1025 Fix Code size calculation.#1025