Code
class
Code
extends
Shape
A node for displaying and animating code.
import
...
export
default
makeScene2D
(
function
*
(
view
)
{
const
code
=
createRef
<
Code
>
(
)
;
view
.
add
(
<
Code
ref
=
{
code
}
offset
=
{
-
1
}
position
=
{
view
.
size
(
)
.
scale
(
-
0.5
)
.
add
(
60
)
}
fontFamily
=
{
'JetBrains Mono, monospace'
}
fontSize
=
{
36
}
code
=
{
`
\
function hello() {
console.log('Hello');
}
`
}
/>
,
)
;
yield
*
code
(
)
.
code
(
`
\
function hello() {
console.warn('Hello World');
}
`
,
1
,
)
.
wait
(
0.5
)
.
back
(
1
)
.
wait
(
0.5
)
;
}
)
;
Constructors
constructor
Parameters
-
props : CodeProps
Shape.constructor
Properties
absolutePosition
readonly
public
absolutePosition
:
SimpleVector2Signal
Code
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in worldspace. Similarly, setting the position using this signal transforms thenew value to local space.
If the new value is a function, the position of this node will becontinuously updated to always match the position returned by the function.This can be useful to "pin" the node in a specific place or to make itfollow another node's position.
Unlike
position
, this signal is not compound - it doesn't containseparate signals for the
x
and
y
components.
Shape.absolutePosition
absoluteRotation
readonly
public
absoluteRotation
:
SimpleSignal
number
Code
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in worldspace. Similarly, setting the rotation using this signal transforms thenew value to local space.
If the new value is a function, the rotation of this node will becontinuously updated to always match the rotation returned by the function.
Inherited from
Shape.absoluteRotation
absoluteScale
readonly
public
absoluteScale
:
SimpleVector2Signal
Code
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space.Similarly, setting the scale using this signal transforms the new value tolocal space.
If the new value is a function, the scale of this node will be continuouslyupdated to always match the position returned by the function.
Unlike
scale
, this signal is not compound - it doesn't containseparate signals for the
x
and
y
components.
Shape.absoluteScale
alignContent
readonly
public
alignContent
:
SimpleSignal
FlexContent
Code
Shape.alignContent
alignItems
readonly
public
alignItems
:
SimpleSignal
FlexItems
Code
Shape.alignItems
alignSelf
readonly
public
alignSelf
:
SimpleSignal
FlexItems
Code
Shape.alignSelf
antialiased
readonly
public
antialiased
:
SimpleSignal
boolean
Code
Shape.antialiased
basis
readonly
public
basis
:
SimpleSignal
FlexBasis
Code
Shape.basis
bottom
readonly
public
bottom
:
SimpleVector2Signal
Code
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so thatthe bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in theparent space.
Inherited from
Shape.bottom
bottomLeft
readonly
public
bottomLeft
:
SimpleVector2Signal
Code
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so thatthe bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner inthe parent space.
Inherited from
Shape.bottomLeft
bottomRight
readonly
public
bottomRight
:
SimpleVector2Signal
Code
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so thatthe bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner inthe parent space.
Inherited from
Shape.bottomRight
cache
readonly
public
cache
:
SimpleSignal
boolean
Code
Shape.cache
cachePadding
readonly
public
cachePadding
:
SpacingSignal
Code
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding boxof the node and its children. That includes effects such as stroke orshadow. This property can be used to expand the cache area further.Usually used to account for custom effects created by
shaders
.
Shape.cachePadding
children
readonly
public
children
:
Signal
ComponentChildren
Node
[]
Code
SignalContext
ComponentChildren
Node
[]
Code
Shape.children
clip
readonly
public
clip
:
SimpleSignal
boolean
Code
Shape.clip
code
readonly
public
code
:
CodeSignal
Code
The code to display.
composite
readonly
public
composite
:
SimpleSignal
boolean
Code
Shape.composite
compositeOperation
readonly
public
compositeOperation
:
SimpleSignal
GlobalCompositeOperation
Code
Shape.compositeOperation
creationStack
readonly
public
creationStack
?:
string
Shape.creationStack
direction
readonly
public
direction
:
SimpleSignal
FlexDirection
Code
Shape.direction
drawHooks
readonly
public
drawHooks
:
SimpleSignal
DrawHooks
Code
Custom drawing logic for the code.
Check out
DrawHooks
for available render hooks.
Examples
element
public
element
:
HTMLElement
Shape.element
fill
readonly
public
fill
:
CanvasStyleSignal
Code
Shape.fill
filters
readonly
public
filters
:
FiltersSignal
Code
Shape.filters
fontFamily
readonly
public
fontFamily
:
SimpleSignal
string
Code
Shape.fontFamily
fontSize
readonly
public
fontSize
:
SimpleSignal
number
Code
Shape.fontSize
fontStyle
readonly
public
fontStyle
:
SimpleSignal
string
Code
Shape.fontStyle
fontWeight
readonly
public
fontWeight
:
SimpleSignal
number
Code
Shape.fontWeight
gap
readonly
public
gap
:
Vector2LengthSignal
Code
Shape.gap
grow
readonly
public
grow
:
SimpleSignal
number
Code
Shape.grow
highlighter
readonly
public
highlighter
:
SimpleSignal
null
CodeHighlighter
unknown
Code
The code highlighter to use for this code node.
Defaults to a shared
LezerHighlighter
.
isClass
public
isClass
:
boolean
Shape.isClass
justifyContent
readonly
public
justifyContent
:
SimpleSignal
FlexContent
Code
Shape.justifyContent
key
readonly
public
key
:
string
Shape.key
layout
readonly
public
layout
:
SimpleSignal
LayoutMode
Code
Shape.layout
left
readonly
public
left
:
SimpleVector2Signal
Code
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so thatthe left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parentspace.
Inherited from
Shape.left
letterSpacing
readonly
public
letterSpacing
:
SimpleSignal
number
Code
Shape.letterSpacing
lineCap
readonly
public
lineCap
:
SimpleSignal
CanvasLineCap
Code
Shape.lineCap
lineDash
readonly
public
lineDash
:
SimpleSignal
number
[]
Code
Shape.lineDash
lineDashOffset
readonly
public
lineDashOffset
:
SimpleSignal
number
Code
Shape.lineDashOffset
lineHeight
readonly
public
lineHeight
:
SimpleSignal
Length
Code
Shape.lineHeight
lineJoin
readonly
public
lineJoin
:
SimpleSignal
CanvasLineJoin
Code
Shape.lineJoin
lineWidth
readonly
public
lineWidth
:
SimpleSignal
number
Code
Shape.lineWidth
margin
readonly
public
margin
:
SpacingSignal
Code
Shape.margin
maxHeight
readonly
public
maxHeight
:
SimpleSignal
LengthLimit
Code
Shape.maxHeight
maxWidth
readonly
public
maxWidth
:
SimpleSignal
LengthLimit
Code
Shape.maxWidth
middle
readonly
public
middle
:
SimpleVector2Signal
Code
The position of the center of this node.
When set, this shortcut property will modify the node's position so thatthe center ends up in the given place.
If the
offset
has not been changed, this will be the same as the
position
.
When retrieved, it will return the position of the center in the parentspace.
Inherited from
Shape.middle
minHeight
readonly
public
minHeight
:
SimpleSignal
LengthLimit
Code
Shape.minHeight
minWidth
readonly
public
minWidth
:
SimpleSignal
LengthLimit
Code
Shape.minWidth
offset
readonly
public
offset
:
Vector2Signal
Code
Vector2SignalContext
Code
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The originserves as the pivot point when rotating and scaling a node, but it doesn'taffect the placement of its children.
The value is relative to the size of this node. A value of
1
means as farto the right/bottom as possible. Here are a few examples of offsets:
-
[-1, -1]- top left corner -
[1, -1]- top right corner -
[0, 1]- bottom edge -
[-1, 1]- bottom left corner
Shape.offset
oldSelection
public
oldSelection
:
null
CodeSelection
=
null
opacity
readonly
public
opacity
:
SimpleSignal
number
Code
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited from
Shape.opacity
padding
readonly
public
padding
:
SpacingSignal
Code
Shape.padding
parent
readonly
public
parent
:
SimpleSignal
null
Node
void
=
...
Shape.parent
position
readonly
public
position
:
Vector2Signal
Code
Vector2SignalContext
Code
Represents the position of this node in local space of its parent.
Examples
Inherited from
Shape.position
properties
readonly
public
properties
:
Record
string
PropertyMetadata
any
=
...
Shape.properties
ratio
readonly
public
ratio
:
SimpleSignal
null
number
Code
Shape.ratio
right
readonly
public
right
:
SimpleVector2Signal
Code
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so thatthe right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parentspace.
Inherited from
Shape.right
rotation
readonly
public
rotation
:
SimpleSignal
number
Code
Represents the rotation (in degrees) of this node relative to its parent.
Inherited from
Shape.rotation
scale
readonly
public
scale
:
Vector2Signal
Code
Vector2SignalContext
Code
Represents the scale of this node in local space of its parent.
Examples
Inherited from
Shape.scale
selection
readonly
public
selection
:
Signal
PossibleCodeSelection
CodeSelection
Code
SignalContext
PossibleCodeSelection
CodeSelection
Code
The currently selected code range.
Either a single
CodeRange
or an array of themdescribing which parts of the code should be visually emphasized.
You can use
word
and
lines
to quickly create ranges.
Examples
selectionProgress
public
selectionProgress
:
SimpleSignal
null
number
void
=
...
shaders
readonly
public
shaders
:
Signal
PossibleShaderConfig
ShaderConfig
[]
Code
SignalContext
PossibleShaderConfig
ShaderConfig
[]
Code
Shape.shaders
shadowBlur
readonly
public
shadowBlur
:
SimpleSignal
number
Code
Shape.shadowBlur
shadowColor
readonly
public
shadowColor
:
ColorSignal
Code
Shape.shadowColor
shadowOffset
readonly
public
shadowOffset
:
Vector2Signal
Code
Vector2SignalContext
Code
Shape.shadowOffset
shrink
readonly
public
shrink
:
SimpleSignal
number
Code
Shape.shrink
size
readonly
public
size
:
Vector2LengthSignal
Code
Represents the size of this node.
A size is a two-dimensional vector, where
x
represents the
width
, and
y
represents the
height
.
The value of both x and y is of type
Length
which iseither:
-
number- the desired length in pixels -
${number}%- a string with the desired length in percents, for example'50%' -
null- an automatic length
When retrieving the size, all units are converted to pixels, using thecurrent state of the layout. For example, retrieving the width set to
'50%'
, while the parent has a width of
200px
will result in the number
100
being returned.
When the node is not part of the layout, setting its size using percentsrefers to the size of the entire scene.
Examples
Inherited from
Shape.size
skew
readonly
public
skew
:
Vector2Signal
Code
Vector2SignalContext
Code
Represents the skew of this node in local space of its parent.
Examples
Inherited from
Shape.skew
stroke
readonly
public
stroke
:
CanvasStyleSignal
Code
Shape.stroke
strokeFirst
readonly
public
strokeFirst
:
SimpleSignal
boolean
Code
Shape.strokeFirst
styles
public
styles
:
CSSStyleDeclaration
Shape.styles
textAlign
readonly
public
textAlign
:
SimpleSignal
CanvasTextAlign
Code
Shape.textAlign
textDirection
readonly
public
textDirection
:
SimpleSignal
CanvasDirection
Code
Shape.textDirection
textWrap
readonly
public
textWrap
:
SimpleSignal
TextWrap
Code
Shape.textWrap
top
readonly
public
top
:
SimpleVector2Signal
Code
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so thatthe top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parentspace.
Inherited from
Shape.top
topLeft
readonly
public
topLeft
:
SimpleVector2Signal
Code
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so thatthe top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in theparent space.
Inherited from
Shape.topLeft
topRight
readonly
public
topRight
:
SimpleVector2Signal
Code
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so thatthe top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in theparent space.
Inherited from
Shape.topRight
wrap
readonly
public
wrap
:
SimpleSignal
FlexWrap
Code
Shape.wrap
zIndex
readonly
public
zIndex
:
SimpleSignal
number
Code
Shape.zIndex
defaultHighlighter
static
public
defaultHighlighter
:
null
CodeHighlighter
unknown
=
null
Accessors
columnGap
Inherited from
Shape.columnGap
height
Inherited from
Shape.height
rowGap
Inherited from
Shape.rowGap
width
Inherited from
Shape.width
x
public
get
x
():
SimpleSignal
number
this
Shape.x
y
public
get
y
():
SimpleSignal
number
this
Shape.y
Methods
[iterator]
public
[iterator]
():
Generator
key
:
string
meta
:
PropertyMetadata
any
signal
:
SimpleSignal
any
void
void
unknown
Shape.[iterator]
absoluteOpacity
public
absoluteOpacity
():
number
Shape.absoluteOpacity
add
public
add
node
:
ComponentChildren
:
Code
Add the given node(s) as the children of this node.
The nodes will be appended at the end of the children list.
Examples
Parameters
-
node : ComponentChildrenA node or an array of nodes to append.
Shape.add
anchorPosition
public
anchorPosition
():
Vector2
Shape.anchorPosition
applyState
public
applyState
state
:
NodeState
duration
:
number
timing
?:
TimingFunction
:
ThreadGenerator
Apply the given state to the node, setting all matching signal values tothe provided values.
Parameters
Inherited from
Shape.applyState
cacheBBox
public
cacheBBox
():
BBox
Get a bounding box for the contents rendered by this node as wellas its children.
Inherited from
Shape.cacheBBox
cardinalPoint
public
cardinalPoint
origin
:
Origin
Direction
:
SimpleVector2Signal
Code
Get the cardinal point corresponding to the given origin.
Parameters
-
origin : Origin DirectionThe origin or direction of the point.
Shape.cardinalPoint
childAs
Get the nth children cast to the specified type.
Type Parameters
-
T extends Node T = Node
Parameters
-
index : numberThe index of the child to retrieve.
Shape.childAs
childrenAs
public
childrenAs
T
extends
Node
T
=
Node
():
T
[]
Get the children array cast to the specified type.
Type Parameters
-
T extends Node T = Node
Shape.childrenAs
clone
public
clone
customProps
:
NodeState
=
{}
:
Code
Create a copy of this node.
Parameters
-
customProps : NodeState = {}Properties to override.
Shape.clone
compositeToLocal
public
compositeToLocal
():
DOMMatrix
Shape.compositeToLocal
compositeToWorld
public
compositeToWorld
():
DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation.This matrix can be used to transform their parameters so that the effectappears relative to the closest composite root.
Inherited from
Shape.compositeToWorld
computedPosition
public
computedPosition
():
Vector2
Shape.computedPosition
createSignal
public
createSignal
initial
:
SignalValue
PossibleCodeScope
:
CodeSignal
Code
Create a child code signal.
Parameters
-
initial : SignalValue PossibleCodeScopeThe initial code.
dispose
public
dispose
():
void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It willbe called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow thenode to be garbage collected.
Inherited from
Shape.dispose
drawOverlay
public
drawOverlay
context
:
CanvasRenderingContext2D
matrix
:
DOMMatrix
:
void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of thecanvas.
The provided context is in screen space. The local-to-screen matrix can beused to transform all shapes that need to be displayed.This approach allows to keep the line widths and gizmo sizes consistent,no matter how zoomed-in the view is.
Parameters
-
context : CanvasRenderingContext2DThe context to draw with.
-
matrix : DOMMatrixA local-to-screen matrix.
Shape.drawOverlay
findAll
Find all descendants of this node that match the given predicate.
Type Parameters
-
T extends Node T
Parameters
Inherited from
Shape.findAll
findAllRanges
Find all code ranges that match the given pattern.
Parameters
findAncestor
Find the closest ancestor of this node that matches the given predicate.
Type Parameters
-
T extends Node T
Parameters
Inherited from
Shape.findAncestor
findFirst
Find the first descendant of this node that matches the given predicate.
Type Parameters
-
T extends Node T
Parameters
Inherited from
Shape.findFirst
findFirstRange
Find the first code range that matches the given pattern.
Parameters
findLast
Find the last descendant of this node that matches the given predicate.
Type Parameters
-
T extends Node T
Parameters
Inherited from
Shape.findLast
findLastRange
Find the last code range that matches the given pattern.
Parameters
getOriginDelta
public
getOriginDelta
origin
:
Origin
:
Vector2
Parameters
-
origin : Origin
Shape.getOriginDelta
getPointBBox
Return the bounding box of the given point (character) in the code.
The returned bound box is in local space of the
Code
node.
Parameters
getSelectionBBox
public
getSelectionBBox
selection
:
PossibleCodeSelection
:
BBox
[]
Return bounding boxes of all characters in the selection.
The returned bounding boxes are in local space of the
Code
node.Each line of code has a separate bounding box.
Parameters
-
selection : PossibleCodeSelectionThe selection to get the bounding boxes for.
getState
public
getState
():
NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of thenode at the time the method is called.
Inherited from
Shape.getState
highlighterCache
public
highlighterCache
():
null
after
:
unknown
=
...
before
:
unknown
=
...
hit
public
hit
position
:
Vector2
:
null
Node
Try to find a node intersecting the given position.
Parameters
-
position : Vector2The searched position.
Shape.hit
insert
public
insert
node
:
ComponentChildren
index
:
number
=
0
:
Code
Insert the given node(s) at the specified index in the children list.
Examples
Parameters
-
node : ComponentChildrenA node or an array of nodes to insert.
-
index : number = 0An index at which to insert the node(s).
Shape.insert
instantiate
public
instantiate
props
:
NodeProps
=
{}
:
Code
Create an instance of this node's class.
Parameters
-
props : NodeProps = {}Properties to pass to the constructor.
Shape.instantiate
isLayoutRoot
public
isLayoutRoot
():
boolean
Shape.isLayoutRoot
layoutEnabled
public
layoutEnabled
():
boolean
Get the resolved layout mode of this node.
When the mode is
null
, its value will be inherited from the parent.
Use
layout
to get the raw mode set for this node (withoutinheritance).
Shape.layoutEnabled
localToParent
public
localToParent
():
DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local spaceof this node's parent.
Inherited from
Shape.localToParent
localToWorld
public
localToWorld
():
DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to worldspace.
Examples
Inherited from
Shape.localToWorld
lockSize
public
lockSize
():
void
Shape.lockSize
move
public
move
by
:
number
=
1
:
Code
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list.We can change the rendering order by rearranging said list.
A positive
by
arguments move the node up (it will be rendered on top ofthe elements it has passed). Negative values move it down.
Parameters
-
by : number = 1Number of places by which the node should be moved.
Shape.move
moveAbove
public
moveAbove
node
:
Node
directlyAbove
:
boolean
=
false
:
Code
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will berendered on top of it. By default, if the node is already positionedhigher than the sibling node, it will not get moved.
Parameters
-
node : NodeThe sibling node below which to move.
-
directlyAbove : boolean = falseWhether the node should be positioned directly above thesibling. When true, will move the node even if it isalready positioned above the sibling.
Shape.moveAbove
moveBelow
public
moveBelow
node
:
Node
directlyBelow
:
boolean
=
false
:
Code
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will berendered below it. By default, if the node is already positioned lower thanthe sibling node, it will not get moved.
Parameters
-
node : NodeThe sibling node below which to move.
-
directlyBelow : boolean = falseWhether the node should be positioned directly belowthe sibling. When true, will move the node even ifit is already positioned below the sibling.
Shape.moveBelow
moveDown
public
moveDown
():
Code
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) andfrom then on will be rendered under it.
Inherited from
Shape.moveDown
moveOffset
public
moveOffset
offset
:
Vector2
:
void
Update the offset of this node and adjust the position to keep it in thesame place.
Parameters
-
offset : Vector2The new offset.
Shape.moveOffset
moveTo
public
moveTo
index
:
number
:
Code
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed belowthe sibling that's currently at the provided index (if any).If the node is getting moved to a higher position, it will be placed abovethe sibling that's currently at the provided index (if any).
Parameters
-
index : numberThe index to move the node to.
Shape.moveTo
moveToBottom
public
moveToBottom
():
Code
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from thenon will be rendered below all of its siblings.
Inherited from
Shape.moveToBottom
moveToTop
public
moveToTop
():
Code
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then onwill be rendered on top of all of its siblings.
Inherited from
Shape.moveToTop
moveUp
public
moveUp
():
Code
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) andfrom then on will be rendered on top of it.
Inherited from
Shape.moveUp
parentAs
public
parentAs
T
extends
Node
T
=
Node
():
null
T
Get the parent cast to the specified type.
Type Parameters
-
T extends Node T = Node
Shape.parentAs
parentToWorld
public
parentToWorld
():
DOMMatrix
Get the parent-to-world matrix for this node.
This matrix transforms vectors from local space of this node's parent toworld space.
Inherited from
Shape.parentToWorld
parsed
public
parsed
():
string
Get the currently displayed code as a string.
peekChildren
public
peekChildren
():
readonly
Node
[]
Get the current children of this node.
Unlike
children
, this method does not have any side effects.It does not register the
children
signal as a dependency, and it does notspawn any children. It can be used to safely retrieve the current state ofthe scene graph for debugging purposes.
Shape.peekChildren
reactiveClone
public
reactiveClone
customProps
:
NodeState
=
{}
:
Code
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match thesource node.
Parameters
-
customProps : NodeState = {}Properties to override.
Shape.reactiveClone
releaseSize
public
releaseSize
():
void
Shape.releaseSize
remove
public
remove
():
Code
Remove this node from the tree.
Inherited from
Shape.remove
removeChildren
public
removeChildren
():
Code
Remove all children of this node.
Inherited from
Shape.removeChildren
render
public
render
context
:
CanvasRenderingContext2D
:
void
Render this node onto the given canvas.
Parameters
-
context : CanvasRenderingContext2DThe context to draw with.
Shape.render
reparent
public
reparent
newParent
:
Node
:
Code
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same placevisually, but its parent will be changed.
Parameters
-
newParent : NodeThe new parent of this node.
Shape.reparent
restore
public
restore
():
void
public
restore
duration
:
number
timing
?:
TimingFunction
:
ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the
save
method to restore anode to a previously saved state. Restoring a node to a previous stateremoves that state from the state stack.
Examples
Inherited from
Shape.restore
ripple
public
ripple
duration
:
number
=
1
:
Generator
void
ThreadGenerator
Promise
any
Promisable
any
void
any
Parameters
-
duration : number = 1
Shape.ripple
save
public
save
():
void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the
restore
method to save anode's current state and later restore it. It is possible to store morethan one state by calling
save
method multiple times.
Shape.save
snapshotClone
public
snapshotClone
customProps
:
NodeState
=
{}
:
Code
Create a copy of this node.
Unlike
clone
, a snapshot clone calculates any reactive propertiesat the moment of cloning and passes the raw values to the copy.
Parameters
-
customProps : NodeState = {}Properties to override.
Shape.snapshotClone
toPromise
public
toPromise
():
Promise
Code
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously.Awaiting this method makes sure that all such resources are done loadingbefore continuing the animation.
Inherited from
Shape.toPromise
view
public
view
():
View2D
Shape.view
worldToLocal
public
worldToLocal
():
DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of thisnode.
Examples
Inherited from
Shape.worldToLocal
worldToParent
public
worldToParent
():
DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of thisnode's parent.
Inherited from
Shape.worldToParent
createSignal
static
public
createSignal
initial
:
SignalValue
PossibleCodeScope
highlighter
?:
SignalValue
CodeHighlighter
unknown
:
CodeSignal
void
Create a standalone code signal.
Parameters
-
initial : SignalValue PossibleCodeScopeThe initial code.
-
highlighter ?: SignalValue CodeHighlighter unknownCustom highlighter to use.