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Img

class Img extends Rect

A node for displaying images.

Press play to preview the animation
import ...

export default makeScene2D(function* (view) {
const ref = createRef<Img>();
yield view.add(
<Img
ref={ref}
src="https://images.unsplash.com/photo-1679218407381-a6f1660d60e9"
width={300}
radius={20}
/>,
);

// set the background using the color sampled from the image:
ref().fill(ref().getColorAtPoint(0));

yield* all(
ref().size([100, 100], 1).to([300, null], 1),
ref().radius(50, 1).to(20, 1),
ref().alpha(0, 1).to(1, 1),
);
yield* waitFor(0.5);
});

Extended by

Constructors

constructor

public override new Imgprops: ImgProps: Img

Parameters

Overwrites Rect.constructor

Properties

absolutePosition

A helper signal for operating on the position in world space.

Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.

If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.

Unlike position, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Rect.absolutePosition

absoluteRotation

readonly public absoluteRotation: SimpleSignalnumberImg

A helper signal for operating on the rotation in world space.

Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.

If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.

Inherited from Rect.absoluteRotation

absoluteScale

A helper signal for operating on the scale in world space.

Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.

If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.

Unlike scale, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Rect.absoluteScale

alignContent

Inherited from Rect.alignContent

alignItems

Inherited from Rect.alignItems

alignSelf

Inherited from Rect.alignSelf

alpha

readonly public alpha: SimpleSignalnumberImg

The alpha value of this image.

Unlike opacity, the alpha value affects only the image itself, leaving the fill, stroke, and children intact.


antialiased

readonly public antialiased: SimpleSignalbooleanImg
Inherited from Rect.antialiased

arrowSize

readonly public arrowSize: SimpleSignalnumberImg

Controls the size of the end and start arrows.

To make the arrows visible make sure to enable startArrow and/or endArrow.

Inherited from Rect.arrowSize

basis

Inherited from Rect.basis

bottom

The position of the bottom edge of this node.

When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.

When retrieved, it will return the position of the bottom edge in the parent space.

Inherited from Rect.bottom

bottomLeft

The position of the bottom left corner of this node.

When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.

When retrieved, it will return the position of the bottom left corner in the parent space.

Inherited from Rect.bottomLeft

bottomRight

The position of the bottom right corner of this node.

When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.

When retrieved, it will return the position of the bottom right corner in the parent space.

Inherited from Rect.bottomRight

cache

readonly public cache: SimpleSignalbooleanImg
Inherited from Rect.cache

children

readonly public children: SimpleSignalNode[]Img
Inherited from Rect.children

clip

readonly public clip: SimpleSignalbooleanImg
Inherited from Rect.clip

closed

readonly public closed: SimpleSignalbooleanImg

Whether the curve should be closed.

Closed curves have their start and end points connected.

Inherited from Rect.closed

composite

readonly public composite: SimpleSignalbooleanImg
Inherited from Rect.composite

compositeOperation

readonly public compositeOperation: SimpleSignalGlobalCompositeOperationImg
Inherited from Rect.compositeOperation

cornerSharpness

readonly public cornerSharpness: SimpleSignalnumberImg

Controls the sharpness of smoothCorners.

This property only affects the way rounded corners are drawn. To control the corner radius use the radius property.

Requires smoothCorners to be enabled to have any effect. By default, corner sharpness is set to 0.6 which represents a smooth, circle-like rounding. At 0 the edges are squared off.

Examples

Inherited from Rect.cornerSharpness

creationStack

readonly public creationStack?: string
Inherited from Rect.creationStack

direction

Inherited from Rect.direction

element

Inherited from Rect.element

end

readonly public end: SimpleSignalnumberImg

A percentage from the start after which the curve should be clipped.

The portion of the curve that comes after the given percentage will be made invisible.

This property is usefully for animating the curve appearing on the screen. The value of 0 means the very start of the curve (accounting for the startOffset) while 1 means the very end (accounting for the endOffset).

Inherited from Rect.end

endArrow

readonly public endArrow: SimpleSignalbooleanImg

Whether to display an arrow at the end of the visible curve.

Use arrowSize to control the size of the arrow.

Inherited from Rect.endArrow

endOffset

readonly public endOffset: SimpleSignalnumberImg

The offset in pixels from the end of the curve.

This property lets you specify where along the defined curve the actual visible portion ends. For example, setting it to 20 will make the last 20 pixels of the curve invisible.

This property is useful for trimming the curve using a fixed distance. If you want to animate the curve appearing on the screen, use end instead.

Inherited from Rect.endOffset

fill

readonly public fill: CanvasStyleSignalImg
Inherited from Rect.fill

filters

readonly public filters: FiltersSignalImg
Inherited from Rect.filters

fontFamily

readonly public fontFamily: SimpleSignalstringImg
Inherited from Rect.fontFamily

fontSize

readonly public fontSize: SimpleSignalnumberImg
Inherited from Rect.fontSize

fontStyle

readonly public fontStyle: SimpleSignalstringImg
Inherited from Rect.fontStyle

fontWeight

readonly public fontWeight: SimpleSignalnumberImg
Inherited from Rect.fontWeight

gap

readonly public gap: Vector2LengthSignalImg
Inherited from Rect.gap

grow

readonly public grow: SimpleSignalnumberImg
Inherited from Rect.grow

isClass

public isClass: boolean
Inherited from Rect.isClass

justifyContent

Inherited from Rect.justifyContent

key

readonly public key: string
Inherited from Rect.key

layout

Inherited from Rect.layout

left

readonly public left: SimpleVector2SignalImg

The position of the left edge of this node.

When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.

When retrieved, it will return the position of the left edge in the parent space.

Inherited from Rect.left

letterSpacing

readonly public letterSpacing: SimpleSignalnumberImg
Inherited from Rect.letterSpacing

lineCap

readonly public lineCap: SimpleSignalCanvasLineCapImg
Inherited from Rect.lineCap

lineDash

readonly public lineDash: SimpleSignalnumber[]Img
Inherited from Rect.lineDash

lineDashOffset

readonly public lineDashOffset: SimpleSignalnumberImg
Inherited from Rect.lineDashOffset

lineHeight

Inherited from Rect.lineHeight

lineJoin

readonly public lineJoin: SimpleSignalCanvasLineJoinImg
Inherited from Rect.lineJoin

lineWidth

readonly public lineWidth: SimpleSignalnumberImg
Inherited from Rect.lineWidth

margin

readonly public margin: SpacingSignalImg
Inherited from Rect.margin

maxHeight

Inherited from Rect.maxHeight

maxWidth

Inherited from Rect.maxWidth

middle

The position of the center of this node.

When set, this shortcut property will modify the node's position so that the center ends up in the given place.

If the offset has not been changed, this will be the same as the position.

When retrieved, it will return the position of the center in the parent space.

Inherited from Rect.middle

minHeight

Inherited from Rect.minHeight

minWidth

Inherited from Rect.minWidth

offset

readonly public offset: Vector2SignalImg

Represents the offset of this node's origin.

By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.

The value is relative to the size of this node. A value of 1 means as far to the right/bottom as possible. Here are a few examples of offsets:

  • [-1, -1] - top left corner
  • [1, -1] - top right corner
  • [0, 1] - bottom edge
  • [-1, 1] - bottom left corner
Inherited from Rect.offset

opacity

readonly public opacity: SimpleSignalnumberImg
Inherited from Rect.opacity

padding

readonly public padding: SpacingSignalImg
Inherited from Rect.padding

parent

readonly public parent: SimpleSignalnullNodevoid = ...
Inherited from Rect.parent

position

readonly public position: Vector2SignalImg

Represents the position of this node in local space of its parent.

Examples

Inherited from Rect.position

properties

readonly public properties: RecordstringPropertyMetadataany = ...
Inherited from Rect.properties

radius

readonly public radius: SpacingSignalImg

Rounds the corners of this rectangle.

The value represents the radius of the quarter circle that is used to round the corners. If the value is a number, the same radius is used for all corners. Passing an array of two to four numbers will set individual radii for each corner. Individual radii correspond to different corners depending on the number of values passed:

// top-left-and-bottom-right | top-right-and-bottom-left
[10, 30]
// top-left | top-right-and-bottom-left | bottom-right
[10, 20, 30]
// top-left | top-right | bottom-right | bottom-left
[10, 20, 30, 40]

Examples

Inherited from Rect.radius

ratio

readonly public ratio: SimpleSignalnullnumberImg
Inherited from Rect.ratio
readonly public right: SimpleVector2SignalImg

The position of the right edge of this node.

When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.

When retrieved, it will return the position of the right edge in the parent space.

Inherited from Rect.right

rotation

readonly public rotation: SimpleSignalnumberImg

Represents the rotation (in degrees) of this node relative to its parent.

Inherited from Rect.rotation

scale

readonly public scale: Vector2SignalImg

Represents the scale of this node in local space of its parent.

Examples

Inherited from Rect.scale

shadowBlur

readonly public shadowBlur: SimpleSignalnumberImg
Inherited from Rect.shadowBlur

shadowColor

readonly public shadowColor: ColorSignalImg
Inherited from Rect.shadowColor

shadowOffset

Inherited from Rect.shadowOffset

shrink

readonly public shrink: SimpleSignalnumberImg
Inherited from Rect.shrink

size

readonly public size: Vector2LengthSignalImg

Represents the size of this node.

A size is a two-dimensional vector, where x represents the width, and y represents the height.

The value of both x and y is of type Length which is either:

  • number - the desired length in pixels
  • ${number}% - a string with the desired length in percents, for example '50%'
  • null - an automatic length

When retrieving the size, all units are converted to pixels, using the current state of the layout. For example, retrieving the width set to '50%', while the parent has a width of 200px will result in the number 100 being returned.

When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.

Examples

Inherited from Rect.size

skew

readonly public skew: Vector2SignalImg

Represents the skew of this node in local space of its parent.

Examples

Inherited from Rect.skew

smoothCorners

readonly public smoothCorners: SimpleSignalbooleanImg

Enables corner smoothing.

This property only affects the way rounded corners are drawn. To control the corner radius use the radius property.

When enabled, rounded corners are drawn continuously using Bézier curves rather than quarter circles. The sharpness of the curve can be controlled with cornerSharpness.

You can read more about corner smoothing in this article by Nick Lawrence.

Examples

Inherited from Rect.smoothCorners

smoothing

readonly public smoothing: SimpleSignalbooleanImg

Whether the image should be smoothed.

When disabled, the image will be scaled using the nearest neighbor interpolation with no smoothing. The resulting image will appear pixelated.

Default Value: true

src

readonly public src: SimpleSignalstringImg

The source of this image.

Examples


start

readonly public start: SimpleSignalnumberImg

A percentage from the start before which the curve should be clipped.

The portion of the curve that comes before the given percentage will be made invisible.

This property is usefully for animating the curve appearing on the screen. The value of 0 means the very start of the curve (accounting for the startOffset) while 1 means the very end (accounting for the endOffset).

Inherited from Rect.start

startArrow

readonly public startArrow: SimpleSignalbooleanImg

Whether to display an arrow at the start of the visible curve.

Use arrowSize to control the size of the arrow.

Inherited from Rect.startArrow

startOffset

readonly public startOffset: SimpleSignalnumberImg

The offset in pixels from the start of the curve.

This property lets you specify where along the defined curve the actual visible portion starts. For example, setting it to 20 will make the first 20 pixels of the curve invisible.

This property is useful for trimming the curve using a fixed distance. If you want to animate the curve appearing on the screen, use start instead.

Inherited from Rect.startOffset

stroke

readonly public stroke: CanvasStyleSignalImg
Inherited from Rect.stroke

strokeFirst

readonly public strokeFirst: SimpleSignalbooleanImg
Inherited from Rect.strokeFirst

styles

Inherited from Rect.styles

textAlign

readonly public textAlign: SimpleSignalCanvasTextAlignImg
Inherited from Rect.textAlign

textDirection

readonly public textDirection: SimpleSignalCanvasDirectionImg
Inherited from Rect.textDirection

textWrap

Inherited from Rect.textWrap

top

readonly public top: SimpleVector2SignalImg

The position of the top edge of this node.

When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.

When retrieved, it will return the position of the top edge in the parent space.

Inherited from Rect.top

topLeft

The position of the top left corner of this node.

When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.

When retrieved, it will return the position of the top left corner in the parent space.

Inherited from Rect.topLeft

topRight

The position of the top right corner of this node.

When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.

When retrieved, it will return the position of the top right corner in the parent space.

Inherited from Rect.topRight

wrap

readonly public wrap: SimpleSignalFlexWrapImg
Inherited from Rect.wrap

zIndex

readonly public zIndex: SimpleSignalnumberImg
Inherited from Rect.zIndex

Accessors

columnGap

public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Rect.columnGap

height

public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Rect.height

rowGap

public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Rect.rowGap

width

public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Rect.width

x

public get x(): SimpleSignalnumberthis
Inherited from Rect.x

y

public get y(): SimpleSignalnumberthis
Inherited from Rect.y

Methods

[iterator]

public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Inherited from Rect.[iterator]

absoluteOpacity

public absoluteOpacity(): number
Inherited from Rect.absoluteOpacity

add

Add the given node(s) as the children of this node.

The nodes will be appended at the end of the children list.

Examples

Parameters

Inherited from Rect.add

anchorPosition

public anchorPosition(): Vector2
Inherited from Rect.anchorPosition

applyState

public applyStatestate: NodeState: void

Apply the given state to the node, setting all matching signal values to the provided values.

Parameters

Inherited from Rect.applyState

arcLength

public arcLength(): number

The visible arc length of this curve.

This arc length accounts for both the offset and the start and end properties.

Inherited from Rect.arcLength

baseArcLength

public baseArcLength(): number

The base arc length of this curve.

This is the entire length of this curve, not accounting for the offsets.

Inherited from Rect.baseArcLength

cacheBBox

public cacheBBox(): BBox

Get a bounding box for the contents rendered by this node as well as its children.

Inherited from Rect.cacheBBox

clone

public clonecustomProps: NodeProps = {}: Img

Create a copy of this node.

Parameters

Inherited from Rect.clone

completion

public completion(): number

The percentage of the curve that's currently visible.

The returned value is the ratio between the visible length (as defined by start and end) and the offset length of the curve.

Inherited from Rect.completion

compositeToLocal

public compositeToLocal(): DOMMatrix
Inherited from Rect.compositeToLocal

compositeToWorld

public compositeToWorld(): DOMMatrix

A matrix mapping composite space to world space.

Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closes composite root.

Inherited from Rect.compositeToWorld

computedPosition

public computedPosition(): Vector2
Inherited from Rect.computedPosition

dispose

public dispose(): void

Prepare this node to be disposed of.

This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.

The goal of this method is to clean any external references to allow the node to be garbage collected.

Inherited from Rect.dispose

distanceToPercentage

public distanceToPercentagevalue: number: number

Convert a distance along the curve to a percentage.

The distance should be given in relation to the full curve, not accounting for startOffset and endOffset.

Parameters

  • value: number

    The distance along the curve.

Inherited from Rect.distanceToPercentage

drawOverlay

Draw an overlay for this node.

The overlay for the currently inspected node is displayed on top of the canvas.

The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.

Parameters

Inherited from Rect.drawOverlay

getColorAtPoint

public getColorAtPointposition: PossibleVector2number: Color

Get color of the image at the given position.

Parameters


getOriginDelta

public getOriginDeltaorigin: Origin: Vector2

Parameters

Inherited from Rect.getOriginDelta

getPixelColor

public getPixelColorposition: PossibleVector2number: Color

Get color of the image at the given pixel.

Parameters


getPointAtPercentage

public getPointAtPercentagevalue: number: CurvePoint

Parameters

Inherited from Rect.getPointAtPercentage

getState

public getState(): NodeState

Return a snapshot of the node's current signal values.

This method will calculate the values of any reactive properties of the node at the time the method is called.

Inherited from Rect.getState

hit

public hitposition: Vector2: nullNode

Try to find a node intersecting the given position.

Parameters

Inherited from Rect.hit

insert

public insertnode: ComponentChildrenindex: number = 0: Img

Insert the given node(s) at the specified index in the children list.

Examples

Parameters

Inherited from Rect.insert

instantiate

public instantiateprops: NodeProps = {}: Img

Create an instance of this node's class.

Parameters

Inherited from Rect.instantiate

isLayoutRoot

public isLayoutRoot(): boolean
Inherited from Rect.isLayoutRoot

layoutEnabled

public layoutEnabled(): boolean

Get the resolved layout mode of this node.

When the mode is null, its value will be inherited from the parent.

Use layout to get the raw mode set for this node (without inheritance).

Inherited from Rect.layoutEnabled

localToParent

public localToParent(): DOMMatrix

Get the local-to-parent matrix for this node.

This matrix transforms vectors from local space of this node to local space of this node's parent.

Inherited from Rect.localToParent

localToWorld

public localToWorld(): DOMMatrix

Get the local-to-world matrix for this node.

This matrix transforms vectors from local space of this node to world space.

Examples

Inherited from Rect.localToWorld

lockSize

public lockSize(): void
Inherited from Rect.lockSize

move

public moveby: number = 1: Img

Rearrange this node in relation to its siblings.

Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.

A positive by arguments move the node up (it will be rendered on top of the elements it has passed). Negative values move it down.

Parameters

  • by: number = 1

    Number of places by which the node should be moved.

Inherited from Rect.move

moveAbove

public moveAbovenode: NodedirectlyAbove: boolean = false: Img

Move the node above the provided node in the parent's layout.

The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyAbove: boolean = false

    Whether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.

Inherited from Rect.moveAbove

moveBelow

public moveBelownode: NodedirectlyBelow: boolean = false: Img

Move the node below the provided node in the parent's layout.

The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyBelow: boolean = false

    Whether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.

Inherited from Rect.moveBelow

moveDown

public moveDown(): Img

Move the node down in relation to its siblings.

The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.

Inherited from Rect.moveDown

moveOffset

public moveOffsetoffset: Vector2: void

Update the offset of this node and adjust the position to keep it in the same place.

Parameters

Inherited from Rect.moveOffset

moveTo

public moveToindex: number: Img

Move the node to the provided position relative to its siblings.

If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).

Parameters

  • index: number

    The index to move the node to.

Inherited from Rect.moveTo

moveToBottom

public moveToBottom(): Img

Move the node to the bottom in relation to its siblings.

The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.

Inherited from Rect.moveToBottom

moveToTop

public moveToTop(): Img

Move the node to the top in relation to its siblings.

The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.

Inherited from Rect.moveToTop

moveUp

public moveUp(): Img

Move the node up in relation to its siblings.

The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.

Inherited from Rect.moveUp

naturalSize

public naturalSize(): Vector2

The natural size of this image.

The natural size is the size of the source image unaffected by the size and scale properties.


offsetArcLength

public offsetArcLength(): number

The offset arc length of this curve.

This is the length of the curve that accounts for the offsets.

Inherited from Rect.offsetArcLength

percentageToDistance

public percentageToDistancevalue: number: number

Convert a percentage along the curve to a distance.

The returned distance is given in relation to the full curve, not accounting for startOffset and endOffset.

Parameters

  • value: number

    The percentage along the curve.

Inherited from Rect.percentageToDistance

profile

public profile(): CurveProfile
Inherited from Rect.profile

reactiveClone

public reactiveClonecustomProps: NodeProps = {}: Img

Create a reactive copy of this node.

A reactive copy has all its properties dynamically updated to match the source node.

Parameters

Inherited from Rect.reactiveClone

releaseSize

public releaseSize(): void
Inherited from Rect.releaseSize

remove

public remove(): Img

Remove this node from the tree.

Inherited from Rect.remove

removeChildren

public removeChildren(): void

Remove all children of this node.

Inherited from Rect.removeChildren

render

public rendercontext: CanvasRenderingContext2D: void

Render this node onto the given canvas.

Parameters

Inherited from Rect.render

reparent

public reparentnewParent: Node: void

Change the parent of this node while keeping the absolute transform.

After performing this operation, the node will stay in the same place visually, but its parent will be changed.

Parameters

Inherited from Rect.reparent

restore

public restoreduration?: numbertiming: TimingFunction = easeInOutCubic: undefinedThreadGenerator

Restore the node to its last saved state.

This method can be used together with the save method to restore a node to a previously saved state. Restoring a node to a previous state removes that state from the state stack.

Providing a duration will tween the node to the restored state. Otherwise, it will be restored immediately.

Examples

Parameters

Inherited from Rect.restore

ripple

public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany

Parameters

Inherited from Rect.ripple

save

public save(): void

Push a snapshot of the node's current state onto the node's state stack.

This method can be used together with the restore method to save a node's current state and later restore it. It is possible to store more than one state by calling save method multiple times.

Inherited from Rect.save

snapshotClone

public snapshotClonecustomProps: NodeProps = {}: Img

Create a copy of this node.

Unlike clone, a snapshot clone calculates any reactive properties at the moment of cloning and passes the raw values to the copy.

Parameters

Inherited from Rect.snapshotClone

toPromise

public toPromise(): PromiseImg

Wait for any asynchronous resources that this node or its children have.

Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.

Inherited from Rect.toPromise

view

public view(): View2D
Inherited from Rect.view

worldToLocal

public worldToLocal(): DOMMatrix

Get the world-to-local matrix for this node.

This matrix transforms vectors from world space to local space of this node.

Examples

Inherited from Rect.worldToLocal

worldToParent

public worldToParent(): DOMMatrix

Get the world-to-parent matrix for this node.

This matrix transforms vectors from world space to local space of this node's parent.

Inherited from Rect.worldToParent